Projectile Clearing an Object
Projectile Clearing an Object formula |
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\( y_h = ( d \; v_{0y} \;/\; v_{0x} ) - [\; \frac{1}{2} \; g \; ( x^2\;/\;v_{0x}^2 ) \;] \) | ||
Symbol | English | Metric |
\( y_h \) = vertical position | \( ft \) | \( m \) |
\( d \) = horizontal position | \( ft \) | \( m \) |
\( v_0 \) = launch velocity | \(ft\;/\;sec\) | \(m\;/\;s\) |
\( g \) = gravitational acceleration | \(ft\;/\;sec^2\) | \(m\;/\;s^2\) |
\( \theta \) = angle of the initial vertical from x-axis | \( deg \) | \( rad \) |
Tags: Velocity Projectile